@BEGINEVENTS

@IF
NOSCHISM
defender=ANYBODY
@THEN
@ENDIF

@IF
NEGOTIATION
talker=ANYBODY
talkertype=HumanOrComputer
listener=ANYBODY
listenertype=HumanOrComputer
@THEN
@ENDIF

@IF
TURN
turn=-1
@THEN
MAKEAGGRESSION
who=Red Army
whom=Blue Army
@ENDIF

@IF
TURN
turn=1
@THEN
TEXT
^^
^  Initial Deployment
^
^^ After activation 24 hours ago, core elements of your division have reached
^^ their staging area, divided into three operational brigades and some division
^^ HQ level assets. Your S3 informs you that a similar sized division is deploying
^^ in the area just across the river. You orders are to break through enemy lines
^^ and sieze the enemy division HQ while defending again similar action on the part
^^ of the enemy forces.
^
^^ Every unit has a move of 25 in the first turn. Deploy all your units to their
^^ starting positions. Take note to place all RPL squadrons in water tiles, place
^^ all salvo units and tactical air squadrons in camps or on top of any of the
^^ brigade HQs.
^
^^ When deployment is complete (for one or both players as the case may be)
^^ save the game to any name and quit. Then run the BFC.bat again and choose
^^ option 3 which is START FIGHTING. Then load your saved game and continue.
^
ENDTEXT
@ENDIF

@IF
TURN
turn=2
@THEN
TEXT
^^
^  PLEASE TAKE NOTE
^
^  The schedule for reinforcements is as follows
^
^  1. Gun Boat Squadron
^  2. Strategic Bomber Wing
^  3. Motorised Infantry Battalions
^  4. Combat Engineer Battalions
^  5. Ranger Battalions
^  6. Tactical Airwing
^
ENDTEXT
@ENDIF

@IF
UNITKILLED
unit=Opport Target
attacker=Blue Army
defender=Black AI
@THEN
TEXT
^
^  BLUE UNIT FINDS AND DESTROYS TARGET OF OPPORTUNITY
^
^^ The top brass are very pleased with the Blue commander for hunting
^^ down the much sought after target, BLUE gets 300 favour points.
^
ENDTEXT
CHANGEMONEY
receiver=Blue Army
amount=300
@ENDIF

@IF
UNITKILLED
unit=Opport Target
attacker=Red Army
defender=Yellow AI
@THEN
TEXT
^
^  RED UNIT FINDS AND DESTROYS TARGET OF OPPORTUNITY
^
^^ The top brass are very pleased with the Red commander for hunting
^^ down the much sought after target, RED gets 300 favour points.
^
ENDTEXT
CHANGEMONEY
receiver=Red Army
amount=300
@ENDIF

@IF
RANDOMTURN
denominator=3
@THEN
CREATEUNIT
unit=Salvo
owner=Blue Army
veteran=no
homecity=none
locations
58,146
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=3
@THEN
CREATEUNIT
unit=Salvo
owner=Red Army
veteran=no
homecity=none
locations
58,2
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=20
@THEN
CREATEUNIT
unit=One
owner=Black AI
veteran=no
homecity=none
locations
122,144
endlocations
@ENDIF

@IF
UNITKILLED
unit=One
attacker=Blue Army
defender=Black AI
@THEN
TEXT
^
^  INTERCEPTED CODED MESSAGE FROM HIGH COMMAND (BLUE)
^
^^ Agree with your analysis for the need of naval firepower.
^^ Gun boats have been transferred to your command.
^
ENDTEXT
CREATEUNIT
unit=GunBoat Flot
owner=Blue Army
veteran=no
homecity=none
locations
11,149
129,103
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=20
@THEN
CREATEUNIT
unit=One
owner=Yellow AI
veteran=no
homecity=none
locations
122,4
endlocations
@ENDIF

@IF
UNITKILLED
unit=One
attacker=Red Army
defender=Yellow AI
@THEN
TEXT
^
^  INTERCEPTED CODED MESSAGE FROM HIGH COMMAND (RED)
^
^^ Agree with your analysis for the need of naval firepower.
^^ Gun boats have been transferred to your command.
^
ENDTEXT
CREATEUNIT
unit=GunBoat Flot
owner=Red Army
veteran=no
homecity=none
locations
12,0
129,49
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=50
@THEN
CREATEUNIT
unit=Two
owner=Black AI
veteran=no
homecity=none
locations
123,145
endlocations
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Two
attacker=Blue Army
defender=Black AI
@THEN
TEXT
^
^  INTERCEPTED CODED MESSAGE FROM HIGH COMMAND (BLUE)
^
^^ Request for strategic air strike approved. High altitude bombers
^^ for carpet bombing await your targeting coordinates.
^
^  (This only works once)
^
ENDTEXT
CREATEUNIT
unit=Stratg Airwing
owner=Blue Army
veteran=no
homecity=none
locations
78,134
58,146
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=50
@THEN
CREATEUNIT
unit=Two
owner=Yellow AI
veteran=no
homecity=none
locations
123,3
endlocations
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Two
attacker=Red Army
defender=Yellow AI
@THEN
TEXT
^
^  INTERCEPTED CODED MESSAGE FROM HIGH COMMAND (RED)
^
^^ Request for strategic air strike approved. High altitude bombers
^^ for carpet bombing await your targeting coordinates.
^
^  (This only works once)
^
ENDTEXT
CREATEUNIT
unit=Stratg Airwing
owner=Red Army
veteran=no
homecity=none
locations
75,13
58,2
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=5
@THEN
CREATEUNIT
unit=Three
owner=Black AI
veteran=no
homecity=none
locations
121,145
endlocations
@ENDIF

@IF
UNITKILLED
unit=Three
attacker=Blue Army
defender=Black AI
@THEN
TEXT
^
^  INTERCEPTED CODED MESSAGE FROM HIGH COMMAND (BLUE)
^
^^ To reinforce the front in your sector, several Motorised Infantry
^^ Battalions have been permanently transferred to your division.
^
ENDTEXT
CREATEUNIT
unit=Mtr Inf Bn(B)
owner=Blue Army
veteran=no
homecity=none
locations
128,118
6,108
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=5
@THEN
CREATEUNIT
unit=Three
owner=Yellow AI
veteran=no
homecity=none
locations
121,3
endlocations
@ENDIF

@IF
UNITKILLED
unit=Three
attacker=Red Army
defender=Yellow AI
@THEN
TEXT
^
^  INTERCEPTED CODED MESSAGE FROM HIGH COMMAND (RED)
^
^^ To reinforce the front in your sector, several Motorised Infantry
^^ Battalions have been permanently transferred to your division.
^
ENDTEXT
CREATEUNIT
unit=Mtr Inf Bn(R)
owner=Red Army
veteran=no
homecity=none
locations
128,34
6,42
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=10
@THEN
CREATEUNIT
unit=Four
owner=Black AI
veteran=no
homecity=none
locations
124,146
endlocations
@ENDIF

@IF
UNITKILLED
unit=Four
attacker=Blue Army
defender=Black AI
@THEN
TEXT
^
^  INTERCEPTED CODED MESSAGE FROM HIGH COMMAND (BLUE)
^
^^ Top priority has been assigned for your request for additional combat
^^ engineers. Relevant units have been transferred to your area of operation.
^
ENDTEXT
CREATEUNIT
unit=Cbt Eng Reg
owner=Blue Army
veteran=no
homecity=none
locations
101,147
70,148
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=10
@THEN
CREATEUNIT
unit=Four
owner=Yellow AI
veteran=no
homecity=none
locations
124,2
endlocations
@ENDIF

@IF
UNITKILLED
unit=Four
attacker=Red Army
defender=Yellow AI
@THEN
TEXT
^
^  INTERCEPTED CODED MESSAGE FROM HIGH COMMAND (RED)
^
^^ Top priority has been assigned for your request for additional combat
^^ engineers. Relevant units have been transferred to your area of operation.
^
ENDTEXT
CREATEUNIT
unit=Cbt Eng Reg
owner=Red Army
veteran=no
homecity=none
locations
101,1
71,1
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=15
@THEN
CREATEUNIT
unit=Five
owner=Black AI
veteran=no
homecity=none
locations
120,146
endlocations
@ENDIF

@IF
UNITKILLED
unit=Five
attacker=Blue Army
defender=Black AI
@THEN
TEXT
^
^  INTERCEPTED CODED MESSAGE FROM HIGH COMMAND (BLUE)
^
^^ Your plan for a special-ops assault has been given the OK. Ranger
^^ units have been assigned to your field commanders.
^
ENDTEXT
CREATEUNIT
unit=Ranger Bn(B)
owner=Blue Army
veteran=no
homecity=none
locations
52,116
58,146
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=15
@THEN
CREATEUNIT
unit=Five
owner=Yellow AI
veteran=no
homecity=none
locations
120,2
endlocations
@ENDIF

@IF
UNITKILLED
unit=Five
attacker=Red Army
defender=Yellow AI
@THEN
TEXT
^
^  INTERCEPTED CODED MESSAGE FROM HIGH COMMAND (RED)
^
^^ Your plan for a special-ops assault has been given the OK. Ranger
^^ units have been assigned to your field commanders.
^
ENDTEXT
CREATEUNIT
unit=Ranger Bn(R)
owner=Red Army
veteran=no
homecity=none
locations
52,34
58,2
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=25
@THEN
CREATEUNIT
unit=Six
owner=Black AI
veteran=no
homecity=none
locations
123,147
endlocations
@ENDIF

@IF
UNITKILLED
unit=Six
attacker=Blue Army
defender=Black AI
@THEN
TEXT
^
^  INTERCEPTED CODED MESSAGE FROM HIGH COMMAND (BLUE)
^
^^ Request for additional air strike assets approved. New squadrons
^^ have been transferred from neighbouring areas for your use.
^
ENDTEXT
CREATEUNIT
unit=Tac Airwing(B)
owner=Blue Army
veteran=no
homecity=none
locations
58,146
78,134
endlocations
@ENDIF

@IF
RANDOMTURN
denominator=25
@THEN
CREATEUNIT
unit=Six
owner=Yellow AI
veteran=no
homecity=none
locations
123,1
endlocations
@ENDIF

@IF
UNITKILLED
unit=Six
attacker=Red Army
defender=Yellow AI
@THEN
TEXT
^
^  INTERCEPTED CODED MESSAGE FROM HIGH COMMAND (RED)
^
^^ Request for additional air strike assets approved. New squadrons
^^ have been transferred from neighbouring areas for your use.
^
ENDTEXT
CREATEUNIT
unit=Tac Airwing(R)
owner=Red Army
veteran=no
homecity=none
locations
58,2
75,13
endlocations
@ENDIF

@IF
CITYTAKEN
city=B GSSB
attacker=Blue Army
defender=ANYBODY
@THEN
TEXT
^
^  INTERCEPTED CODED MESSAGE FROM HIGH COMMAND (BLUE)
^
^^ Received confirmation of your breakthrough the enemy frontlines.
^^ An veteran Motorised Infantry Battalion has been transferred
^^ to your command to exploit the gap in the enemy's defenses.
^
ENDTEXT
CREATEUNIT
unit=Mtr Inf Bn(B)
owner=TRIGGERATTACKER
veteran=yes
homecity=none
locations
44,114
27,125
endlocations
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=2 GSSB
attacker=Red Army
defender=ANYBODY
@THEN
TEXT
^
^  INTERCEPTED CODED MESSAGE FROM HIGH COMMAND (RED)
^
^^ Received confirmation of your breakthrough the enemy frontlines.
^^ An veteran Motorised Infantry Battalion has been transferred
^^ to your command to exploit the gap in the enemy's defenses.
^
ENDTEXT
CREATEUNIT
unit=Mtr Inf Bn(R)
owner=TRIGGERATTACKER
veteran=yes
homecity=none
locations
44,36
27,23
endlocations
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=C GSSB
attacker=Blue Army
defender=ANYBODY
@THEN
TEXT
^
^  INTERCEPTED CODED MESSAGE FROM HIGH COMMAND (BLUE)
^
^^ Received confirmation of your breakthrough the enemy frontlines.
^^ An veteran Armoured Infantry Battalion has been transferred
^^ to your command to exploit the gap in the enemy's defenses.
^
ENDTEXT
CREATEUNIT
unit=AmInf Bn(B)
owner=TRIGGERATTACKER
veteran=yes
homecity=none
locations
27,125
44,114
endlocations
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=3 GSSB
attacker=Red Army
defender=ANYBODY
@THEN
TEXT
^
^  INTERCEPTED CODED MESSAGE FROM HIGH COMMAND (RED)
^
^^ Received confirmation of your breakthrough the enemy frontlines.
^^ An veteran Motorised Infantry Battalion has been transferred
^^ to your command to exploit the gap in the enemy's defenses.
^
ENDTEXT
CREATEUNIT
unit=AmInf Bn(R)
owner=TRIGGERATTACKER
veteran=yes
homecity=none
locations
27,23
44,36
endlocations
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=D GSSB
attacker=Blue Army
defender=ANYBODY
@THEN
TEXT
^
^  INTERCEPTED CODED MESSAGE FROM HIGH COMMAND (BLUE)
^
^^ Received confirmation of your breakthrough the enemy frontlines.
^^ An veteran Airborne Battalion has been transferred to your
^^ command to exploit the gap in the enemy's defenses.
^
ENDTEXT
CREATEUNIT
unit=Airborne Bn(B)
owner=TRIGGERATTACKER
veteran=yes
homecity=none
locations
117,75
80,106
endlocations
JUSTONCE
@ENDIF

@IF
CITYTAKEN
city=3 GSSB
attacker=Red Army
defender=ANYBODY
@THEN
TEXT
^
^  INTERCEPTED CODED MESSAGE FROM HIGH COMMAND (RED)
^
^^ Received confirmation of your breakthrough the enemy frontlines.
^^ An veteran Airborne Battalion has been transferred to your
^^ command to exploit the gap in the enemy's defenses.
^
ENDTEXT
CREATEUNIT
unit=Airborne Bn(R)
owner=TRIGGERATTACKER
veteran=yes
homecity=none
locations
117,75
80,44
endlocations
JUSTONCE
@ENDIF

@IF
UNITKILLED
unit=Inf BdeHQ(R)
attacker=Blue Army
defender=ANYBODY
@THEN
TEXT
^
^  INTERCEPTED CODED MESSAGE FROM HIGH COMMAND (BLUE)
^
^^ Good work in smashing the enemy's Infantry Brigade. To reward
^^ you, High Command is giving you direct command of our divisonal
^^ Self-Propelled Artillery reserve.
^
ENDTEXT
CREATEUNIT
unit=SP-Arty Reg(B)
owner=TRIGGERATTACKER
veteran=yes
homecity=none
locations
75,129
21,133
endlocations
@ENDIF

@IF
UNITKILLED
unit=Inf BdeHQ(B)
attacker=Red Army
defender=ANYBODY
@THEN
TEXT
^
^  INTERCEPTED CODED MESSAGE FROM HIGH COMMAND (RED)
^
^^ Good work in smashing the enemy's Infantry Brigade. To reward
^^ you, High Command is giving you direct command of our divisonal
^^ Self-Propelled Artillery reserve.
^
ENDTEXT
CREATEUNIT
unit=SP-Arty Reg(R)
owner=TRIGGERATTACKER
veteran=yes
homecity=none
locations
70,16
21,17
endlocations
@ENDIF

@IF
UNITKILLED
unit=AMI BdeHQ(R)
attacker=Blue Army
defender=ANYBODY
@THEN
TEXT
^
^  INTERCEPTED CODED MESSAGE FROM HIGH COMMAND (BLUE)
^
^^ Good work in smashing the enemy's Armoured Infantry Brigade.
^^ To reward you, High Command is giving you direct command of our
^^ divisonal armoured reserve regiment.
^
ENDTEXT
CREATEUNIT
unit=Amr Reg(B)
owner=TRIGGERATTACKER
veteran=yes
homecity=none
locations
21,133
75,129
endlocations
@ENDIF

@IF
UNITKILLED
unit=AMI BdeHQ(B)
attacker=Red Army
defender=ANYBODY
@THEN
TEXT
^
^  INTERCEPTED CODED MESSAGE FROM HIGH COMMAND (RED)
^
^^ Good work in smashing the enemy's Armoured Infantry Brigade.
^^ To reward you, High Command is giving you direct command of our
^^ divisonal armoured reserve regiment.
^
ENDTEXT
CREATEUNIT
unit=Amr Reg(R)
owner=TRIGGERATTACKER
veteran=yes
homecity=none
locations
21,17
70,16
endlocations
@ENDIF

@IF
UNITKILLED
unit=Amr BdeHQ(R)
attacker=Blue Army
defender=ANYBODY
@THEN
TEXT
^
^  INTERCEPTED CODED MESSAGE FROM HIGH COMMAND (BLUE)
^
^^ Good work in smashing the enemy's Armoured Brigade.
^^ To reward you, High Command is giving you direct command of our
^^ divisonal Self-Propelled Anti-Tank reserve.
^
ENDTEXT
CREATEUNIT
unit=SP-AT Bn(B)
owner=TRIGGERATTACKER
veteran=yes
homecity=none
locations
94,122
102,134
endlocations
@ENDIF

@IF
UNITKILLED
unit=Amr BdeHQ(B)
attacker=Red Army
defender=ANYBODY
@THEN
TEXT
^
^  INTERCEPTED CODED MESSAGE FROM HIGH COMMAND (RED)
^
^^ Good work in smashing the enemy's Armoured Brigade.
^^ To reward you, High Command is giving you direct command of our
^^ divisonal Self-Propelled Anti-Tank reserve.
^
ENDTEXT
CREATEUNIT
unit=SP-AT Bn(R)
owner=TRIGGERATTACKER
veteran=yes
homecity=none
locations
95,27
102,16
endlocations
@ENDIF

@IF
TURN
turn=-1
@THEN
MOVEUNIT
unit=ANYUNIT
owner=Red Army
maprect
0,0,128,128,148,0,0,148
moveto
58,146
numbertomove=ALL
@ENDIF

@ENDEVENTS
